The Fool

Bio
Professional musician by day, havoc-wreaking jester by night. This is the lot of Angelo Harper, the Fool, Gothamite and would-be rival to the Joker. Little is known of his childhood, other than that he was born in Kentucky and moved to Gotham at a young age. He always dreamed of being a musician or other entertainer, and learned various musical instruments as a kid and beyond.

Sometime during his young adult life, he began a spree of crime and disorderly conduct that landed him in Arkham, where he was the subject (and sole survivor) of a series of illegal and ethically questionable experiments involving a new type of gene therapy, supposedly meant to make him a “better citizen”. However, the result of said experiments was merely creating a stronger, faster, equally insane threat.

His time in Arkham ran somewhat parallel to a period brief captivity of the Joker, with whom Angelo was unfortunate enough to share a cell block. Angelo’s blockmate would never shut up, constantly speaking of his exploits and battles with the Batman. The soon-to-be Fool soon developed a double-edged hatred and obsession with the Joker, even after the former was released and the latter broke free.

Upon his release, Angelo started his true career as a solo musician, creating music for all to hear. At the same time, a new costumed criminal began to surface: the chaos-bringing, mace-toting Fool, a lover of mayhem dedicated to bringing down the Joker.

Weapons/Equipment/Outfits

 * Civilian Clothing: When in civilian scenarios, Angelo wears cargo pants and a black tee shirt branded with the Iron Maiden logo. When casual attire isn't enough, he wears a gray suit with a black and red striped tie. In his more formal civilian attire, he typically keeps his hair in a man-bun.
 * Villainous Attire: A costume heavily based on the attire of a medieval court jester’s, consisting of a black bodysuit, red gauntlets, and a red jester’s hood. In this outfit his face is concealed by a white and red ceramic mask, which is resistant to attacks from most close range weapons.
 * Weapons: Uzi Submachine Guns (x2), throwing knives, stiletto daggers, wrist-mounted, spring-loaded throwing knife launchers (attached to his costume), estoc dueling sword, morningstar mace with extendable/retractable spikes, trench knife (not part of his Fool arsenal), M1911 pistol (same as the trench knife).

Powers/Skills

 * Boosted Strength. Angelo is capable of lifting more weight than is typically humanly possible (750 lbs maximum). This allows him to put exceptional force behind his trademark morningstar weapon.
 * Superhuman Agility. The Fool is insanely agile, capable of dodging the vast majority of non-bullet projectiles. This agility makes him a tricky foe to hit, especially in open arenas.
 * Weapon Proficiency. Angelo has proven himself adept at wielding martial weapons, such as knives and his trademark estoc and morningstar.
 * Throwing Accuracy. He’s capable of throwing knives with deadly accuracy from up to 7 meters away.
 * Adept Fighter. His agility lends itself to Angelo’s close-quarters fighting style, a combination of jiu jitsu and self-taught capoeira and kickboxing.
 * Musician. Angelo is well-versed in writing music and playing musical instruments, most notably keyboard/piano and guitar. He’s also a decent DJ.